NativeWindow 是 HarmonyOS本地平台化窗口,表示图形队列的生产者端。开发者可以通过 NativeWindow 接口进行申请和提交 Buffer,配置 Buffer 属性信息。
针对 NativeWindow,常见的开发场景如下:
● 通过 NativeWindow 提供的 Native API 接口申请图形 Buffer,并将生产图形内容写入图形 Buffer,最终提交 Buffer 到图形队列
● 在适配 EGL 层的 eglswapbuffer 接口时,进行申请和提交 Buffer
详细的接口说明请参考native_window。
以下步骤描述了在 **HarmonyOS **中如何使用 NativeWindow 提供的 Native API 接口,申请图形 Buffer,并将生产图形内容写入图形 Buffer 后,最终提交 Buffer 到图形队列。
添加动态链接库
CMakeLists.txt 中添加以下 lib。
libace_ndk.z.solibnative_window.so
头文件
#include #include
可在OH_NativeXComponent_Callback提供的接口中获取 OHNativeWindow,下面提供一份代码示例。XComponent 模块的具体使用方法请参考XComponent开发指导。
a. 在 xxx.ets 中添加一个 XComponent 组件。
XComponent({ id:'xcomponentId',type:'surface', libraryname:'entry'}) .width(360) .height(360)
b. 在 native c++ 层获取 NativeXComponent。
napi_value exportInstance =nullptr;// 用来解析出被wrap了NativeXComponent指针的属性napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent =nullptr;// 通过napi_unwrap接口,解析出NativeXComponent的实例指针napi_unwrap(env, exportInstance,reinterpret_cast<void**>(&nativeXComponent));// 获取XComponentIdcharidStr[OH_XCOMPONENT_ID_LEN_MAX +1] = {};uint64_tidSize = OH_XCOMPONENT_ID_LEN_MAX +1;OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);
c. 定义 OH_NativeXComponent_Callback。
// 定义回调函数voidOnSurfaceCreatedCB(OH_NativeXComponent* component,void* window){// 可获取 OHNativeWindow 实例OHNativeWindow* nativeWindow =static_cast(window);// ...}voidOnSurfaceChangedCB(OH_NativeXComponent* component,void* window){// 可获取 OHNativeWindow 实例OHNativeWindow* nativeWindow =static_cast(window);// ...}voidOnSurfaceDestroyedCB(OH_NativeXComponent* component,void* window){// 可获取 OHNativeWindow 实例OHNativeWindow* nativeWindow =static_cast(window);// ...}voidDispatchTouchEventCB(OH_NativeXComponent* component,void* window){// 可获取 OHNativeWindow 实例OHNativeWindow* nativeWindow =static_cast(window);// ...}
// 初始化 OH_NativeXComponent_CallbackOH_NativeXComponent_Callback callback; callback.OnSurfaceCreated = OnSurfaceCreatedCB; callback.OnSurfaceChanged = OnSurfaceChangedCB; callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback.DispatchTouchEvent = DispatchTouchEventCB;
d. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
// 注册回调函数OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback);
// 设置 OHNativeWindowBuffer 的宽高int32_tcode = SET_BUFFER_GEOMETRY;int32_twidth =0x100;int32_theight =0x100;// 这里的nativeWindow是从上一步骤中的回调函数中获得的int32_tret =OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);
OHNativeWindowBuffer* buffer =nullptr;intfenceFd;// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd);// 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handleBufferHandle* bufferHandle =OH_NativeWindow_GetBufferHandleFromNative(buffer);
#include // 使用系统接口mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据// bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd,0);if(mappedAddr == MAP_FAILED) {// mmap failed}
staticuint32_tvalue =0x00; value++;uint32_t*pixel =static_cast<uint32_t*>(mappedAddr);// 使用mmap获取到的地址来访问内存for(uint32_tx =0; x < width; x++) {for(uint32_ty =0; y < height; y++) { *pixel++ = value; } }
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。Regionregion{nullptr,0};// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region);
// 内存使用完记得去掉内存映射intresult = munmap(mappedAddr, bufferHandle->size);if(result == -1) {// munmap failed}