许多开发人员在开发Solidity之前实现了Java,Go,Python 感觉就像回到80年代后期的DeLorean一样。 但是Solidity的稳定性非常有限。
我正在使用名为#ScriptIt的队长的NodeJS oracle用于以下用例:
1. 新用户获得256分
2. 每次新呼叫,用户的积分将减少log2
船长将直接从Docker容器中的Solidity运行NodeJS调用,并将结果返回给您的合约。
智能合约
异步联系将派生自usingCaptainJS,其中包括异步调用和回调功能。
要在回调发生时记住异步调用,您需要一个JobCounter以及作业ID和发件人地址的映射:
uint JobCounter = 0;
mapping (uint =》 address) JobToSenderMap;
事件
在以太坊中,当同步事务处于挂起状态,事务只有失败或成功两种状态。异步事务将要求发出事件时,通知用户事务是否挂起、成功或失败。
因此,您定义三个这些事件,并且每个事件至少应包含发件人地址:
event GetPoints_Success(address Sender, uint Points);
event GetPoints_Pending(address Sender);
event GetPoints_Failed(address Sender, string ErrorMsg);
函数
以太坊的默认模式是每个用户调用一个合约函数,并支付在一个同步事务环境中执行代码所需的GAS。
但现在我们有了一个异步事务环境, 这意味着在同步函数调用终止后将需要额外的气体。
因此,您的函数必须是payable,您的首次检查必须是验证用户是否转移了足够的额外gas费用:
uint GasRequired = DEFAULT_GAS_UNITS * tx.gasprice + 70 szabo;
require(msg.value 》= GasRequired, “please send some extra gas.。.”);
在这个演示用例中,我们将要求使用usingCaptainJS中定义的默认gas单位乘以当前的交易gas价格加上70 Szabo的交易费。
一旦用户输送了足够gas,你可以根据船长在GitHub上的描述来调用mathjs的log2函数:
Run(
JobCounter,
concat(“math:log2(”,uintToString(PointsPerUser[msg.sender]), “)”),
“”, “”, 1, DEFAULT_GAS_UNITS, tx.gasprice
);
emit GetPoints_Pending(msg.sender);
在调用Run(。..)之后,您必须发出pending事件。如果调用Run(。..)失败,则同步调用将失败。
回调
一旦船长计算了用户积分的log2值,他就会通过调用CaptainsResult函数将结果发送回合约。通过仅添加CaptainsOrdersAllowed确保只有队长调用此功能。
确保在函数结束时发出成功事件。
function CaptainsResult(uint JobCounter, string Log2Result)
external onlyCaptainsOrdersAllowed {
// the return of the async call
address sender = JobToSenderMap[JobCounter];
uint Points = StringToUint(Log2Result);
PointsPerUser[sender] = Points;
emit GetPoints_Success(sender, Points);
}
果队长无法调用您提交的代码(也许您的JavaScript代码中有拼写错误),他会通过调用合同的CaptainsError函数通知您。
确保在函数结束时发出失败的事件。
function CaptainsError(uint JobCounter, string ErrorMsg)
external onlyCaptainsOrdersAllowed {
// the return of the async call
address sender = JobToSenderMap[JobCounter];
emit GetPoints_Failed(sender, ErrorMsg);
}
这是完整的代码:
pragma solidity ^0.4.25;
import “。/usingCaptainJS_v2.sol”;
contract AsyncPattern is usingCaptainJS {
// to identify async calls
uint JobCounter = 0;
mapping (uint =》 address) JobToSenderMap;
// demo use case: points per sender
mapping (address =》 uint) PointsPerUser;
event GetPoints_Success(address Sender, uint Points);
event GetPoints_Pending(address Sender);
event GetPoints_Failed(address Sender, string ErrorMsg);
function GetPoints() public payable {
// make sure to have enough gas for the async callback
uint GasRequired = DEFAULT_GAS_UNITS * tx.gasprice + 70 szabo;
require(msg.value 》= GasRequired, “please send some extra gas.。.”);
// remember this call
JobToSenderMap[++JobCounter] = msg.sender;
// now do the math - but mix async + async.。.
// every user has 256 points at the beginning and with every next
// call it is log2 of his points
if(PointsPerUser[msg.sender] == 0) {
// first call!
PointsPerUser[msg.sender] = 256;
emit GetPoints_Success(msg.sender, 256);
}
else {
// every other call
Run(
JobCounter, concat(“math:log2(”, uintToString(PointsPerUser[msg.sender]), “)”),
“”, “”, 1, DEFAULT_GAS_UNITS, tx.gasprice
);
emit GetPoints_Pending(msg.sender);
}
}
function CaptainsResult(uint JobCounter, string Log2Result) external onlyCaptainsOrdersAllowed {
// the return of the async call
address sender = JobToSenderMap[JobCounter];
uint Points = StringToUint(Log2Result);
PointsPerUser[sender] = Points;
emit GetPoints_Success(sender, Points);
}
function CaptainsError(uint JobCounter, string ErrorMsg) external onlyCaptainsOrdersAllowed {
// the return of the async call
address sender = JobToSenderMap[JobCounter];
emit GetPoints_Failed(sender, ErrorMsg);
}
}
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