导读
WebSocket 可以实现双向通信,适合实时通信场景。本文介绍一下使用 C 语言开发 AWTK-WEB 应用程序,并用 WebSocket 与服务器通讯。
1. 新建应用程序
这里假设应用程序的名称为 AwtkApplicationCWebSocket,后面会用到,如果使用其它名称,后面要做相应修改。
2. 编写代码
2.1 用 VSCode 打开目录 AwtkApplicationCWebSocket,并打开文件 src/pages/home_page.c。
使用其它文本编辑器或 IDE 也可以,推荐使用 VSCode,并开启 Copilot,将大幅提升开发效率。
VSCode下载地址:https://code.visualstudio.com
2.2 添加事件处理函数。可以参考下面的代码:
typedef struct _home_page_t { widget_t* send; widget_t* send_text; widget_t* recv_text; EMSCRIPTEN_WEBSOCKET_T sock;} home_page_t;
static home_page_t* home_page_create(widget_t* win) { home_page_t* home_page = TKMEM_ZALLOC(home_page_t);
assert(win != NULL); assert(home_page != NULL); if (home_page != NULL) { home_page->send = widget_lookup(win, "send", TRUE); assert(home_page->send != NULL); home_page->send_text = widget_lookup(win, "send_text", TRUE); assert(home_page->send_text != NULL); home_page->recv_text = widget_lookup(win, "recv_text", TRUE); assert(home_page->recv_text != NULL); }
return home_page;}
static ret_t home_page_destroy(home_page_t* home_page) { if (home_page != NULL) { emscripten_websocket_close(home_page->sock, 0, 0); TKMEM_FREE(home_page); }
return RET_OK;}
bool WebSocketOpen(int eventType, const EmscriptenWebSocketOpenEvent* e, void* userData) { home_page_t* home_page = (home_page_t*)userData; return_value_if_fail(home_page != NULL, FALSE);
widget_set_text_utf8(home_page->recv_text, "opened");
/* emscripten_websocket_send_utf8_text(e->socket, "hello on the other side"); char data[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; emscripten_websocket_send_binary(e->socket, data, sizeof(data)); */
return 0;}
bool WebSocketClose(int eventType, const EmscriptenWebSocketCloseEvent* e, void* userData) { home_page_t* home_page = (home_page_t*)userData; return_value_if_fail(home_page != NULL, FALSE);
emscripten_websocket_delete(e->socket); widget_set_text_utf8(home_page->recv_text, "closed"); home_page->sock = 0;
return 0;}
bool WebSocketError(int eventType, const EmscriptenWebSocketErrorEvent* e, void* userData) { home_page_t* home_page = (home_page_t*)userData; return_value_if_fail(home_page != NULL, FALSE);
widget_set_text_utf8(home_page->recv_text, "error");
return 0;}
bool WebSocketMessage(int eventType, const EmscriptenWebSocketMessageEvent* e, void* userData) { home_page_t* home_page = (home_page_t*)userData; return_value_if_fail(home_page != NULL, FALSE);
if (e->isText) { widget_set_text_utf8(home_page->recv_text, (const char*)(e->data)); }
return 0;}
static ret_t on_send(void* ctx, event_t* e) { home_page_t* home_page = (home_page_t*)ctx; return_value_if_fail(home_page != NULL, RET_BAD_PARAMS);
if (home_page->sock > 0) { char text[1024]; widget_get_text_utf8(home_page->send_text, text, sizeof(text) - 1); if (text[0] != '\0') { emscripten_websocket_send_utf8_text(home_page->sock, text); } }
return RET_OK;}
EMSCRIPTEN_WEBSOCKET_T create_socket(void* user_data, const char* url) { EmscriptenWebSocketCreateAttributes attr; emscripten_websocket_init_create_attributes(&attr);
attr.url = url; attr.protocols = "binary,base64"; EMSCRIPTEN_WEBSOCKET_T socket = emscripten_websocket_new(&attr);
emscripten_websocket_set_onopen_callback(socket, user_data, WebSocketOpen); emscripten_websocket_set_onclose_callback(socket, user_data, WebSocketClose); emscripten_websocket_set_onerror_callback(socket, user_data, WebSocketError); emscripten_websocket_set_onmessage_callback(socket, user_data, WebSocketMessage);
return socket;}
/** * 初始化窗口 */ret_t home_page_init(widget_t* win, void* ctx) { (void)ctx; const char* url = "ws://localhost:8090/"; home_page_t* home_page = home_page_create(win); return_value_if_fail(win != NULL && home_page != NULL, RET_BAD_PARAMS);
assert(emscripten_websocket_is_supported());
home_page->sock = create_socket(home_page, url); widget_on(home_page->send, EVT_CLICK, on_send, home_page);
return RET_OK;}
注意:控件的名称一定要和 home_page.xml 保持一致。
3. 在 AWTK Designer 中,执行“打包” “编译” “模拟运行”
正常情况下可以看到如下界面:
点击“关闭”按钮,退出应用程序。
这里给出一个例子,可以在此基础上进行修改,该文件位于:
examples/AwtkApplicationCWebSocket/build.json
{ "name": "AwtkApplicationCWebSocket", "version": "1.0", "assets": "res/assets", "vendor": "zlgopen", "app_name": "org.zlgopen.AwtkApplicationCWebSocket", "author": "xianjimli@hotmail.com", "copyright": "Guangzhou ZHIYUAN Electronics Co.,Ltd.", "themes":["default"], "sources": [ "src/*.c", "src/common/*.c", "src/pages/*.c", "src/*.h", "src/common/*.h", "src/pages/*.h" ], "web": { "app_type": "c", "assets": "design", "config": { "fontScale": "0.8", "defaultFont": "sans" } }
进入 awtk-web 目录,不同平台使用不同的脚本编译:
./build_win32.sh examples/AwtkApplicationCWebSocket/build.json release
./build_linux.sh examples/AwtkApplicationCWebSocket/build.json release
./build_mac.sh examples/AwtkApplicationCWebSocket/build.json release
请根据应用程序所在目录,修改配置文件的路径。
1. 正常启动
./start_web.sh
2. 调试启动
start_web_debug.sh
3. 启动 websocket 服务器(先安装 nodejs)
进入 awtk-web 目录下的 tools/websocket,执行:
node websocket_echo_server.js
4. 用浏览器打开URL:http://localhost:8080/AwtkApplicationCWebSocket
全部0条评论
快来发表一下你的评论吧 !